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Playable Samples

As i was working at a playable ad specialized company, they asked me to do several games that would be used as facebook ads, i found out that it could make very good examples of my work on my resume.

Those ads are using THREE.Js, and sometimes Cannon.js.

Please do not share this page to anyone as it must stay confidential.

 

What i did: Everything but the icons, and the music.

Well, this one is full of advanced 3d techniques.
 
A framebuffer constantly draw the depth of objects, in order to let the curve transparency happen without issues.

The curve is a bezier curve, generated from random points, the hardest part was to get normals and tangent to follow each others, curve parts after curve parts.

CannonJS physics are involved in order to detect overlaps, and deal hits damages.

The whole game is 100% procedural, which made it a real struggle to keep in an infinite memory-safe state.

You never die, you only start back at initial speed, staring at the window of time and infinity...

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